Thursday, May 27, 2010

Questions on Sonic Colo(u)rs...

Today, on the Sonic City Blognik, the development teams for Sonic Colors were revealed. Sonic Team will be developing the Wii version of the game while the DS version is being handled by Sonic Team in association with Dimps. I can't say I'm too surprised, after all, these two groups seem to always be involved in modern Sonic productions (at least since SEGA went third-party anyway). Why or if anyone would expect anything differently, I don't know, but hey, it's something, right?

Anyway, after reading this announcement I wanted to ask a couple questions about the development and direction. 1) What division of Sonic Team is working on the Wii version? Is it the Storybook team or the same team that developed Unleashed? ...or are they the same and was I the only one who didn't get the memo? 2) Since the boost gauge is making another appearance, how will that be handled? Will it be easy to abuse a la Rush and Unleashed? Or will it be used more sparingly, like in Black Knight?

Next month Nintendo Power is doing a feature on the game, so we'll either get some scans of the article... or wait for somebody else to scan it in and "borrow" them later (hey, don't worry, we'll give credit). I'm sure we'll have more questions once more is revealed about the game. I'm not exactly sure how to feel just yet, mostly because I feel I need to contain my excitement, before I let the "fans" ruin it for me again. But I must say that the game has certainly piqued my interest, if only because of what a (admittedly, pleasant) surprise the announcement was. After all, SEGA and the Sonic franchise in particular seem to have a history of leaks, it's nice to see SEGA announce something when they're ready for once.

Well, that's enough out of me. Until next time, later!

3 comments:

  1. Hey, nice picture. I didn't see that one.

    I'm curious about the Cyan Laser ability. So he'll be able to "laser" through the stage and through objects, while the yellow drill allows him to burrow through stages. I'm curious as to what this implies about the level design.

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  2. Ah, good point. I hadn't really thought too heavily on all aspects of the gameplay. I'll probably make some edits later... Ah well, we'll start getting some answers next month.

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  3. In others news, Super Mario Galaxy 2 is the best platformer of all time. Neato. Steep competition for SEGA once again, but will there be another 1991? Will Sonic Colors even come remotely close?

    Probably not until they make a new character or something. :P Then it would be just like 1991, only different.

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